This is Phase World…It’s Nothing Like Regular Rifts, Honest

Tonight was character generation for the Phase World Game:

Mary, a 10′ bipedal dinosaur (Seljuk) mercenary with a grenade launcher, a power halberd, a combat laser rifle, and power armor that shoots missiles.
E1337/Doctor Echo, a spider-bodied medbot escapee from the Trans-galactic Empire.
Hoshiko, a space elf psi-operator piloting a broken down space freighter optimized for smuggling.
Zelline, a Altess sniper known for saying, “My name is Zelline, and I used to be a spy.”

So, combat heavy tech types with a smattering of stealth who are now entering a zone where the UWW is aiding the Free World’s Council against the Trans-galactic Empire while engaging in secret projects with imperial elements and various third parties.

First game is in two weeks.

Savage Rifts

For the three people who haven’t heard, Rifts is Coming for Savage Worlds!

Pinnacle Entertainment Group announced today the development of Rifts for Savage Worlds, their award-winning tabletop roleplaying game system.
Pinnacle released a mock cover, using art from Palladium’s 2005 Rifts Ultimate Edition with permission. The cover artist for the book was Scott Johnson.
“We are thrilled to follow up Kevin’s post with this announcement that we do, indeed, have the license to develop Rifts for Savage Worlds,” said Savage Worlds creator Shane Hensley. “We are early in the process, but anticipate having a core rulebook for the setting released in time for Christmas.”

In last week’s Palladium update, Kevin had mentioned someone had licensed Rifts. Savage Worlds was neither my first guess or my first choice in system but I’m interested. I’m sure I’ll buy at least the first book.

Back in the Saddle

I ran a game for the first time in over two years this past Sunday.

The game is Hero Fifth Edition fantasy using their The Valdorian Age setting. Three characters, a thief kicked out of the guild, a plains barbarian exiled from his tribe, and a former sorcerer’s apprentice had to deal with a mischievous silver box and its guardians.

The adventure was pretty simple with a very basic puzzle, two combats, and two brief NPC talking encounters. I haven’t run Hero since before the Big Blue Book, one player hasn’t played Hero in years, and the other two were Hero virgins. The main goal was to get everyone up to speed on system basics. It played faster than I remember.

This is a once a month campaign.

This coming Sunday will bring the kick-off of a Phase World campaign. I have three players but I’m open to six so there are three slots available. If you’re in Metro Atlanta and interested let me know.