Rifts Demographics

I swear, sometimes Kevin makes up numbers that sound cool but without thinking about them. I’ll be running Rifts starting in October which has lead to the fun that is Palladium materials. My initial idea is to revive a dead campaign whose notes I have lost set in modern New England. To get started my first goal was to create the culture of the Connecticut river valley and to do that I needed people. Checking the Rifts Source book southern New England has a population density of 1 human per 50 square miles and one DeeBee per 20 square miles. Northern New England has 1 human per 100 square miles. This sounds cool and provides that vast wilderness that Rift is supposed to be (this is especially important to me as the big “gotta get this” things in Rifts for me was the painting of the adventurers seeing the ley line at night and the CyberKnight and DeeBee riding through the snowy woods). It falls apart when you do the math. Modern New England is 69,746 square miles. Even if we use the southern density for the entire region that 700 humans and 3500 humanoid DeeBees. What kind of adventures could be set in so desolate a land much less what kind of base of operations would be available. A quick wikipedia check gave me two sets of numbers. First, I looked up the area of two regions. The Americas as a whole have 16.29 million square miles and the original 13 American colonies (at their present boarders, including West Virginia in Virginia and DC as part of the whole) have 409,055 miles. Looking up two populations the estimate of Pre-Columbian population of the Americas range from 8.4 to 112.5 million with 54 million as the consensus and the census of 1790 counted 3,929,214. From these I calculated four population densities to use when fleshing out regions. The first three represent the bottom, consensus, and top of the Pre-Columbian range while the fourth is the ceiling of colonial density (the US occupied more than just the original 13 in 1790 so the density is a little higher than reality): Empty Density: 1 person per 2 square miles Sparse Density: 3 people per square mile Frontier Density: 7 people per square mile Settled Density: 10 per square mile I read these densities to be both humans and humanoid DeeBees. When fleshing out an area I use official figures to get the ratio of DeeBees to humans. For example, in New England (I used the same numbers for southern and northern given northern New England borders Free Quebec) we get a ratio of 2.5 DeeBees per 1 human. Using the area quoted above Rifts New England has a humanoid population of about 35,000 with 14,000 humans. That’s more than enough to give a couple of towns and scattered farming villages, perhaps trading with Free Quebec. I believe these numbers will allow you to rough out available populations that are both in the spirit of Rifts while making more of North America worth adventuring in. Even areas of settled density in this system are much less dense than the CS, especially if one interprets CS numbers in the Sourcebook as being humans only. It means that there can be more than one farming village in all of New England and Madhaven won’t exceed the expected population for NY state much less NYC.