Wings of Fire is a Tarma and Kethry. While the main characters and broader setting elements aren’t easily transferable to the Grjeee setting (although some could fit the Maerr Idnn) I have found a few things I’d like to important at this early stage. The first is a spell.
The bird shrieked in alarm and shot skyward. Tamara cursed; Kethry was too busy trying to breathe.
It’s the paralysis spell, she thought even as she struggled to get more air into her lungs. But she couldn’t breathe in without first breathing out, and every time she did that the hand closed tighter on her chest. That’s-supposed-to-be-
A darkness that had nothing to do with the hour dimmed the moonlight, and her lungs screamed for air.
Blackness swooped in like a stooping hawk, and covered her.
Quote from Wings of Fire, copyright Mercedes Lackey.
Okay, you say lost spell and I hear campaign material. What we know is it is called the paralysis spell and it suffocates the victim to unconsciousness but not death. Because it is used to paralyzed both main characters to capture them it seems to follow the Hold Person and Hold Monster spells but it also causes damage but not fatally. It also seems to be general in effect.
Magic-User Level 6
Duration: 1 round/level
This spell will render any living creature paralyzed. Targets of the spell are aware, but cannot breathe normally or take any actions, including speech. A successful save vs. magic will negate the effect. The spell may be cast at a single monster, which makes its save at -2, or at a group, in which case 1d4 of the creatures in the group may be affected.
The inability to breath will deal 1d6 damage per round but will not take the victim to negative hit points. If the victim reaches 0 hit points due to the spell’s damage he will fall unconscious.
A winged creature which is paralyzed cannot flap its wings and falls (if in flight at the time). A paralyzed swimmer can’t swim and may drown.
If a magic item or spell operates to partially negate the effects of paralysis, failure on the saving throw will have the effect of a Slow spell rather than completely immobilizing the target and will only cause 1d3 per round damage from breathing difficulty.
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