RDR (maybe call it Radar) is a tag that I’ve added a couple of times. It is my latest probably not to be finished project. Specifically it stands for Rifts Done Right. It won’t technically be Rifts converted to a retro-clone given Palladium’s rather nasty policy of sending C&Ds to anyone who posts conversions of their material to other systems. Despite that routinely threads turn up at RPG.net about converting Rifts or doing it right. Most talk about converting it to a “better system” with as diverse a list including EABA, Savage Worlds, Mutants & Masterminds, FATE in several incarnations, Hero, and GURPS regularly coming up. I think that’s misguided as the “clunky, broken, and unbalanced” system Palladium uses is a big source of the gonzo fun that makes Rifts work.
Instead, I’m working on a retro-clone based (probably Swords & Wizardry White Box) game inspired by Rifts: a gonzo post-nuclear and magical apocalypse game about guys in powered armor adventuring with dragons in order to kill demons coming to Earth via tears in reality. After all, if you want weird gonzo science fantasy after the end of the world why not go back to the original “balance, we don’t need no stinking balance” game style. Palladium’s house system has it’s roots in the late 70s/early 80s old school style. In fact, they are arguably the last great old school gaming company.
Why am I bothering to post all of this? Because in surveying my A to Z Blogging Challenge planned posts I see just how many are RDR based. Given that I figured explaining it up front was worth while.
Sure, after April it might turn out to be another Space Monks or Demon Haunted World but I hope not. Both of those projects died for lack of players for me to test my ideas. After this Saturday’s Stars without Numbers game RDR will be what I run at local meet-ups. I find it hard to create RPG material if there is no game to use them. I’m hoping it’ll be a hit at the Meetup and become a monthly game.