I also have figured out a solution to my pathways problem, at least in terms of why the dimension warping nature of Santuario Nero isn’t routinely used over more mundane travel.
Scott’s DVDs look very cool, but I wonder about the legality. Still, following his link there is a lot I’d like to get…beyond the Warren horror one of the Gold Key disks has plenty, although not all, of Magnus, Robot Fighter who was my favorite thing to read at the barber shop as a kid. I bought them when I saw them, which was rarely.
While I’m recruiting for the new City State of the Apocalypse campaign I’m still trying to decide on a rules set, most specifically house rules. I really want to try something very minimal to allow organic growth a la Dwimmermount the urge to play around is hard. One thing I’ve given some thought is semi-3.x saving throws. Instead of building my own chart or importing others to the one type saving throw of S&W I thought of dividing up saving throws by attribute (I already know I’ll be adopting a B/X style bonus for my game). While level will still be the main factor in saving throws this should also create a stronger class flavor: in general fighters will save in tests of strength while magic-users will in test of intellect.
The other thing I’d really like to get into the game are constitution and charisma prime attribute classes. I have no idea on the former and the later easily defaults to bard so it can’t be that. I think the best bet is to go through my source material and find outstandingly hardy and inspiring characters to build the classes from.
As I’ve been filling in the Random List I’ve thought of posting updates. However, that seems a bit much. Is there any interest in a separate page for Appendix N: City States of the Apocalypse?