Privateers of the Anglo-Mexican War: In 1846 President Polk found him caught with two expansionists drives: the desire to annex Mexico and the dispute with Britain over the Pacific coast. As war with Mexico loomed over the annexation of Texas Polk tried to moderate his stance with Britain, but elements of his own party rejected the Treaty of Oregon. When word reached London of the declaration of war on Mexico Her Majesty’s Government decided a United States distracted by a Mexican war could easily be defeated and the extreme British position imposed.
So began the Anglo-Mexican War. The US Navy, struggling to blockade Mexico was too stretched to fight the navy of a global empire. The US Army, whose major units assembled in mass for the first time in decades, was similarly stretched.
Americans, however, had always been an entrepreneurial sort and Congress, using the dormant power to issues Letters of Marque and Reprisal tapped into this spirit. Thus were born the Free Companies of Oregon and the Free Fleets of the Pacific, privateers of land and sea fighting for glory, treasure, and Manifest Destiny.
The campaign would have players take the part of leaders of mercenary units, both ground and sea, in the free for all that conquered the Northwest up to 54 40 for the United States. Mass combat, establishment of forts, and diplomacy would be the mark of the day as groups struggle to not be defeated separately by the British but to maximize their own gain.
The game would be closer to the original Braunstein games in Minnesota that Dave Arneson participated and drew upon than a traditional RPG campaign.