The inspirational art post on Mithras wasn’t as random as it might appear. I originally saw it doing some research at Wikipedia for a new character class for my spring campaign (live in a college town and your game is ruled by the academic calendar). I wanted something interesting as an alternate cleric and like Erin Smale’s Perfect Class articles so figured I’d build a Mithric Initiate.
As I was writing it up I realized that I had the following classes either written up or to be written up as player options:
- Druids (southern human clerics)
- Initiates of Mithras (northern human clerics)
- Outsiders (Simon Tregarth/John Carter types based on the Grognardia version)
- Female Elves (stock Labyrinth Lord Elves)
- Elven Borders (male ranger types)
- Dwavern Warriors (stock Labyrinth Lord Dwarves)
- Dwarven Marines (trade underground for sea skills)
At this point I wonder if I shouldn’t go whole hog and add a cleric for the third human culture and culture specific fighters and magic users (actually, the third culture the cleric/magic users could combine). I’m even thinking of doing away with human mages altogther. The if you want to be a wizard type you have to be a female elf but that might be a bridge too far. As it is, I worry I’m over detailing the world. What’s in the clerics, the sex selected elves, and the two dwarf classes is 50%+ of existing cultural detail, though. It would all fit in 16 pages of a 64 page rules book, if it took that much.
Is culture specific versions of the classes a bit too far? It’s the logic of Palladium and I have to say on one level I like it.