Last Friday my group finished up the character creation for our next game: Rolemaster.
The game has a name, a combo of the two suggested, which seems to indicate I’m headed for long running silliness: Six Savage Salvagers of the Seven Seas. Before that they had named their ship the Incorrigible. That seems to fit us.
Our framework is the characters are the officers of a salvage vessel in an archipeligo called The Beard that connects two contients. On the eastern one is a large empire and a pseudo-Arabia. The other is more secretive allowing trade and access only through a handful of ports. The continents are also connected by a more northern archipeligo called The Brow.
The crew is somewhat Firefly like in that they take what jobs they can get and sometimes don’t worry too much about the morality of it all.
Interesting bits of trivia: the ships of the setting are more Chinese Junk than Western Cog/Crack. This allows a smaller crew for a given size plus a little flavor. Except for the Frenzing Barbar everyone is a spell caster, although only one pure one (and no hybrids). Half the crew has a mysterious past (and the others haven’t provided backgrounds yet). The only elves are aquatic and the only dwarves are Sea Dwarves (campaign secret: if you have the old Heroes magazine with the ships of Glorantha article those Dwarven ships roam the seas south of the beard towards the 10,000 Islands).
We don’t play this Friday so next week’s Tuesday post (gaming update) will be about my prep work for the first week.