Three’s the charm…

I’m generally not good about writing actual plays (blame the ADD, it’s a great excuse for stuff) but “City States of the Apocalypse” had its third session last night and this is the first time I thought the group really got into a grove. Before last night I figured one player was gone but I think I gained some time for things to “get better”.

In fact, it’s going well enough some ideas I’ve had dancing around for other campaigns, such as the weird Stars Wars scenario I wrote about earlier and some even less well formed ideas for supers, are getting notes taken. I have a feeling of creativity I haven’t felt as a GM in years. I want to record as much as possible.

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