In reference to my space game post, I have considered already:
- Mutant Future
- A homebrew based on late 70s RPGs like OD&D and Gamma World
After all, Star Wars Saga is a D20 game and therefore in the D&D tree. My campaign, like Star Wars, is essentially a fantasy game in terms of themes, archetypes, and world (but not plot because there isn’t one…this will still be some form of player directed game…if not true sandbox than a sandbox where the world has a running metaplot).
The biggest hurdle I see is the D&D power curve. I think it’s not appropriate here but something along the lines Gamma World/Mutant Future would be.
What do all the old schoolers reading this thing? Is D&D Supplement LV: Space Monks a bridge too far or another fulfillment of the promise of 1974?
As a brief aside, I was inspired to write this by James Maliszewski’s Epées & Sorcellerie. Specially this brief discussion of wanting as many retro-clones as possible.