Intermediate Dungeons and Dragons

So, I finally settled on a system for Swords of the Red Sun, the classic D&D game I’m trying to get going.

I choose Basic Fantasy Roleplaying after seriously considering Rules Cyclopedia. The list of pluses and minus is interesting but BFRP had two things that made the choice.

One was players can order a new hard copy for the same price as a used copy of the Rules Cyclopedia. Actually, BFRP is $20 and RC runs $30 on eBay.

However, the other thing is BFRP is actually closer to the D&D I played than any printed version under the D&D label or the other two major simulacrum games. It is essentially BD&D without character races as discrete classes.

Which probably describes my AD&D1 games from 1979-1985 (junior high and high school) more than anything else. We used the PHB and the charts in the DMG but the actual rules were out of Holmes and B/X. No concept of segments, D6 initiative, and so on.

Looking back I’d have to say I’ve never played AD&D, just BD&D and, for lack of a better term, a hybrid I’ll call Intermediate Dungeons & Dragons.

One thought on “Intermediate Dungeons and Dragons

  1. I know this is sort of late, but I just wanted to say that our games were exactly the same way! They were a mish-mash of B/X combat and AD&D… well, everything else. It actually worked really well, and ID&D is probably as good a name for it as anything.

Leave a Reply

Your email address will not be published. Required fields are marked *